As Microsoft still haven’t made their advertising SDK available I’ve put PebbleDash WP7 on hold for now.
Instead, I’ve started creating the beginnings of a space strategy game. The basic premise of the game is that there will be planets/asteroids that you can colonise with the aim to take over the solar system. Naturally, there’ll be rival factions with the same goal trying to stop you doing that. You’ll be able to build weapons, turrets and ships to defeat your rivals and expand your empire.
Right now I’ve started out with the renderer trying to come up with the style of the game. To stay with the current indie trends, I’ve decided to go down the voxel route recently popularised by Minecraft. Using cubes to layout my asteroids/planets helps massively with building placement and gives me the opportunity to do things like expanding and destroying sections of the asteroids (including splitting them in half!).
Next up is fleshing out what building types I want and working out how the tech tree fits. I’m planning on this being a relatively fast game to play so I’m aiming for all buildings to be at max tech within about an hour.
Anyhow, on to the screenshots!